5/4/2023 0 Comments Super mario world sprites starAnother way to achieve a similar resolution would be to make keys a non-star NPC and instead have them trigger some lua code that calls Level.load() to transport the player into the cutscene level directly.Ģ. So if you were to trigger an event when the boss dies that changes the star graphic, you can use SMW stars for both red coin shines and for keys in the same level. configfield to change the properties of the SMW star, depending on the section the player is in. For instance, you can use Graphics.sprites to change the graphics of the SMW star, and NPC.config. This may sound like it would be a problem for the Bowser stages, which use SMW stars to warp the player to a cutscene afterwards, but that can easily be avoided using some lua. I recommend making it so that every secret exit that is on the path to the regular exit is a SMW star, to prevent kicking the player out of the level right before the exit.ġa. This wouldn't be so bad if the Red Coin shine wasn't also a level-ending shine. The player is basically asked to play the same level twice, as the red coins are often placed linearly along the path to the exit. Most Red Coin missions are mostly redundant as they are right now. Here are a few suggestions for perhaps a patch, should you want to make one:ġ. Unfortunately, with the close resemblance to older episode comes a set of nitpicks that get in the way of the play experience. This episode feels very oldschool, both in its layout and scope, as well as how it feels like it could have been made in 1.3.
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